Destra RPG (beta)
A DeeTen TM roleplaying game of fantasy and Monsters
Intro story 500 words
Table of Contents
Contents Page
Lots of examples styled like this:
Lauap steps into the empty corridor, and draws her dagger (1 Action) the ceiling above her head explodes and she’s showered in wooden plaster splinter, her GM gets her to Roll Agility for target 12, she rolls a D10, gets and ‘8’ adds her Agility for (8 +5 = 13 ) for a success: her GM describes it like this Laup ducks her head and the splinters glance of her face rather than going in her eyes... You’ve got an Action left, what do you do?’
Tips
QR CODE URIS
0.1 Introducing Destra
Destra is a Social game. Its a game to have fun with for Games Masters and Players. The games rules are simple enough that everyone can take a turn running an adventure. Be a fun player so you can learn to be a fun GM
Destra uses the DeeTen(TM) same system as Ne0 (link). In 20 minutes, you can easily pick up enough to create a protagonist/character, and be playing 10 minutes after that. If you’re going to run the game then have a rough read through chapters X to Y or watch one of our short videos.
Destra is simple to play for one-shots, with enough depth and character progression to run seasons and campaigns
There are two sample adventures in the back of the book to show you the tone and basics of Destra. We absolutely adored creating and playing Destra and hope you do too.
Enjoy!
Videos Examples
e.g.
- Watch Out! Checking for danger
- Skillfully done - getting shit done in Destra
- He’s got an axe! - Combat and death in Destra
- Take cover she’s casting! - Magic and Sorcery in Destra
- Birth of a kickass protagonist - Character Creation in Destra
Examples
Written and cartoon video examples, QR code
1.0 Playing the Game
1.1 Creating Characters
Overview of the process in picture form
Carve (Write your concept)or Grow Build your character from the stats
The character sheet A5 example
A4 & MDF artefact
Part One
- Childhood (stats)
- On the job training - pick a career, pick some skills
Part Two
- Formative events Do you know your enemy? Choose an enemy and a flaw
- Inheritance of a ‘hero’
Part Three
- Rounding out Fitting out includes trappings
Destra uses Careers instead of classes, to show the job your protagonist is currently doing. Your Gms will expose career options, depending on the type of game they’re running, or if you can all choose careers from the same type choose together. It’s something you can have fun making up together
Adventure Genres
Heist
You’re a bunch of rogues and criminals about to commit a nefarious crime, or make war on another gang of thieves and hoodlum
Heist Careers
- Fence
- Bodyguard
- Powderwitch
- Spy
Dungeon Delve
The tunnels and caverns below the land of Destra are crawling with creatures and relics of a bygone age. Things best left uncovered are being looted and sold on the open market. Are you looter or Scholara? Thief or hero?
Dungeon splat careers:
- Sapper
- Soldier
- Tunnelwitch
- Scout
- Scholara
- Merchant
Investigators
Some awful horror has been discovered in the heart of the forest or city, your mission is to uncover the secret beneath it and escape with your sanity.
Investigator Careers
- Scholar
- Necromancer
- Priest
- Teacher
Equipment
Weapons
Long knife
Wealscu Bow
Armour
Brigandine
Leather coat
Tools
Stone mason’s tools
Dowsing rods
Flint and steel
General Equipment
Food & Drink
Ale,
Wine
Bread
Meals, common merchant, noble
1.2 Skills
1.3 Combat
Weapons
Include for all:
- Parry,
- Coup de Graces,
Wyrd Dice
1.4 Magic
Shamanism / Geomancer
Necromancy - spirit talking, see ghosts, exorcism
Elder Sorcery
2.0 GM’s Guide
This section strong enough to be worth the price of the ticket alone
3.0 World Guide
The falling Empire of Destra
Map of Mythic Europe
Countries
Timeline - Elizabethan and an Occult timeline
Abnett countries Instantly recognizable
- Gorgons
- France
- Logres
- Spain
- Angell
4.0 Beast & Folklore
A-Z 100 monsters
Template for each do:
Picture
Name:
Type: Elemental/Fae/Daemon/Spirit/ Sentient
Include WordBeasts and Sakai
AI Rules (block 1,2, 3 e.g. Minotaur rush, wizard spell
Lore of the monster
<Eot>
- Barghest
- Bakshis (undead ghosts half spirit, half physical)
- Boggarts (scary fuckers)
- Bloody Bones
- Coveys - Ratkin
- Dwarrow - Stone
- Hairy Hands
- Harewitches, the Hagridden
- Hob
- Horned Ooser of Dorset - 3rd eye in forehead
- Hortons - Ghost hounds
- Jenny Greenteeth - Daemon
- Knuckers
- Lantern men
- Mist Beasts (cf Urscumug )
- Neeme (wolfkin)
- Niskie (cruel creatures)
- Owlmen of Mawnam
- Screaming Skulls
- Serpentines (Sussende Gorgones)
- Shucks,
- Spriggan
- Time Beasts (the Word Beast)
- Wild Elementals
- Stone
- Fire
- Wind
- Aethyr
- River
- Wildermen - Hairy fish-eaters
- Wurse - the Arch Feond
- Wyrd Beast - example Raven
Folklore
Turfmazes
A bull’s heart found up a chimney, stuffed with outward facing pins.
Plantlore
Appendices
Appendix 1 Inspirations Reading Lists
Podcasts
Whisperer in Darkness?
Books
Alfar
Way of Wyrd
Locke Lamora
Movies
Elizabeth
12th Night
Comics
YTube for GMs
(All links have QR codes )
A2 Sample Adventures x2
1. The Wolf Pack Inn
8 line drawings, 1 map
Atmospheric text
History - the inn used to have a sacrificial temple in the basement
Cults
Roads and river barges
The wolf tribe and bestial men
Cultists
Demon!
Resolution
2. The Dream lands.
Journey to the spirit world (flip side character)
Rescue an old lady.
Dope Character Sheets Hand Lettered